As a tech journalist, I get a lot of press releases. Most of them I ignore, either because they're completely unrelated to the areas I work on, or because they're announcing something too unremarkable ...
Game engine maker Unity has launched a developer program to help its users build experiences to run on the forthcoming Apple Vision Pro. Unity is a subscription platform for developers to create games ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, announced today their support for visionOS is now available. Unity’s ...
Unity, the renowned game engine maker, has launched a developer program to support its users in creating experiences for the upcoming Apple Vision Pro. The subscription platform that enables ...
From Gaming, to Automobiles to Wellness and more, Unity Enables Creators Across Industries to Be Among the First to Build Spatial Experiences SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the ...
Following months in beta test, Unity has now publicly released support for all developers to use it for building native Apple Vision Pro apps. Back in July 2023, shortly after Apple's unveiling of the ...
Today, as promised at WWDC, Unity launched a beta technology for visionOS developers called PolySpatial, which is designed to help developers bring their apps and games to the Vision Pro, which Apple ...
Unity this morning announced that it has opened the beta version of its development platform for visionOS. PolySpatial, which was announced in conjunction with Vision Pro headset at WWDC, is designed ...
Gamasutra reports that a change in Unity terms means that developers and now required to obtain a Pro license or Preferred Platform License Key to publish on consoles, something which Sony and ...
Sept 12 (Reuters) - Unity Software (U.N), opens new tab is abandoning its "runtime fee" pricing policy, nearly a year after its announcement sparked considerable backlash from the videogame developer ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
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