If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
The Asahi Linux project for Apple Silicon Macs has just become conformant to OpenGL 4.6 and OpenGL ES 3.2, surpassing Apple's current support. Apple moved away from OpenGL support after it began to ...
Sometimes, while trying to open an app using Remote Desktop from a different Windows 11/10 system, the following error message appears – Sorry, the version of ...
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
Engineers from Oracle and software development toolmaker JetBrains may be joining forces to create a new, Java-based 2D rendering pipeline for the Mac operating system (macOS). They've been working on ...
The Khronos Group today announced the release of the OpenGL 4.1 specification, delivering enhancements to the standards that drive high-performance graphics on Mac OS X. Among the features included in ...
Version 3.2 of Imagination Technologies’ PowerVR Graphics software development kit (SDK) brings OpenGL ES 2.0 extensions that highlight advanced functionality for PowerVR Series5XT GPUs, and OpenGL ES ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
One of the biggest pitfalls of portable gaming machines is their relative lack of portability; even if you can put up with the bulk of a gaming laptop, discrete graphics cards don't sip power -- they ...